![]() ![]() Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded. Each Retaliate may be used once per attack. A unit may retaliate against itself if it attacks itself. If you like this map, check out my Patreon for two more variants of. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. Hello everyone I have started to make starship deck plans in addition to other maps:) This Corvette comes with two remote-controlled hardpoints, good cargo capacity, and everything for a long journey for its large crew, including recreation area, workshop and. Alliance engineers modified the ship with greater speed and maneuverability. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. The Marauder Corvette was originally a Sienar Fleet Systems vessel, with Sienar selling production rights to the Corporate Sector Authority, it has seen wide use in the Corporate Sector. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force ->". An effect that addresses the attack can't be played for each intercept, but could continue. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. ![]() "For this attack" effects do not trigger for each intercept. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. ![]() (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. Each intercepting unit has been attacked. Any number of units may intercept an attack once for each instance of the effect. Keywords Intercept Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. ![]()
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