Spell availability is determined by the caster's magic skill level and alignment. A good spell will move the witch or warlock towards the "Infallibly Good" end, while an evil spell will push the caster towards the "Atrociously Evil" side. Ī character's alignment depends entirely on the alignment of the spells that they cast. These ingredients may be obtained in any of three ways: produced in a cauldron, purchased from a Witch/Warlock NPC, or purchased at the secret Witch/Warlock lots. Mystic Dust, Dragon Scales, Eye of Newt, Vipers Essence, Crystallized Moonbeams, and the Essence of Light). Spells may be cast by using specific ingredients (i.e. Witches/Warlocks may use various magical objects, including brooms and cauldrons. A playable witch sim can turn another sim into a witch with level 9 magic skill. A sim may become a witch or warlock by building a strong relationship with an NPC high witch until the option to request the transformation becomes available. While playing as a magical being, Sims may choose to be Infallibly Good, Good, Nice, Neutral, Mean, Evil or Atrociously Evil, each of which has a unique costume. Though roommates cannot be controlled, the player can view a scale that tells the player how satisfied they are.Īpartment Life lets Sims become Witches (female) or Warlocks (male), similar to The Sims: Makin' Magic. When the player reviews potential roommates the player is given a basic personality to help the player decide which roommate would best suit. The player also has the option to look for roommates whom the player can choose, but not control. Sims of aged Child and up can participate in the "Classic Dance" or "Jump Rope".Īpartment Life also lets Sims live in apartments in low or high-rent districts, and allows up to four user-controllable families within an apartment building. Parents and teenagers can now also play " Peekaboo" with toddlers. Children have new special interactions to use with their peers, as do toddlers. When there is a family living in an apartment building, there will be a green apartment icon over the house.Īpartment Life adds several social interactions for Sims. Several of these lots showcase major gameplay elements not available in previous expansions or the core game. Other buildings in this neighborhood include a trailer park, libraries, coffee shops, and grocery stores in addition to several parks. It features many apartments, and San Francisco's Painted Ladies townhouses. Gameplay Belladonna Cove Īpartment Life adds a new neighborhood named Belladonna Cove, inspired by New York City. Ī spin-off of Apartment Life and Pets, The Sims 2: Apartment Pets, was released for Nintendo DS on August 26, 2008. Apartment Life re-introduces magical abilities to the franchise, as well as new features like Sims' relationships with neighbors inhabiting the same apartment building, interacting with an NPC landlord, a new reputation system, and new activities for publicly accessible lots. The Sims 2: Apartment Life is the eighth and final expansion pack for The Sims 2, released in North America on August 25, 2008. The last expansion pack, Apartment Life, was released on August 25, 2008. The first expansion pack, University, was released on March 1, 2005. Expansion packs tend to focus on major new features, with many objects, clothes, styles, neighborhoods and life states are geared towards the pack's major theme. All expansion packs were developed by Maxis Redwood Shores and published by Electronic Arts. JSTOR ( August 2021) ( Learn how and when to remove this template message)Įight expansion packs have been released for the 2004 life simulation video game The Sims 2, the second major title in The Sims series.Unsourced material may be challenged and removed.įind sources: "The Sims 2 expansion packs" – news Please help improve this article by adding citations to reliable sources. This article needs additional citations for verification.
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